| Analytic Two-Bone IK in 2D |
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| Monday, 29 December 2008 07:46 | |||||||||||
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If we limit the problem to a two bone chain in a two-dimensions, we can derive the anaytic solution without much complexity. This will generally be more efficient than its iterative alternatives. While this specific case lends itself to a 2D world, it can also be used in 3D as long as the kinematic chain's motion is limited to a single plane.
The goal of is to create a robust function with the following requirements.
If you aren't interested in the exciting math ahead, jump to the end of the article for sample code. You can also download the RJ_Demo_IK application and source code to see a running implementation. If you're the type that likes to know how things work (like me), we will walk through the derivation in detail. It might look extensive at first, but it's only because I've broken it down step by step. Hopefully you'll be able to follow along without much difficulty.
You might also be interested in the following articles on different IK solvers: |
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| Last Updated ( Sunday, 02 May 2010 06:32 ) | |||||||||||


Due to their complexity, 