| Constraint Relaxation IK in 2D |
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| Monday, 13 April 2009 00:00 | |||||||||
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A basic kinematic chain of joints with no rotational constraints can be viewed as a set of points (the joint positions) with distance constraints between pairs (bones with a fixed length). By iteratively stretching the bones towards our target and resolving these distance constraints, we will converge on a solution to the system. This approach to solving the IK problem is very similar to solving constraints in a verlet based physics system (for more information on verlet physics, I recommend reading Advanced Character Physics by Thomas Jakobsen). For a sample implementation of constraint relaxation based IK, you can download the RJ_Demo_IK application.
You might also be interested in the following articles on different IK solvers: |
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| Last Updated ( Sunday, 02 May 2010 06:30 ) | |||||||||



