RyanJuckett.com

RyanJuckett.com
Tony Hawk's Proving Ground Print E-mail
  
Monday, 08 December 2008 21:31

Buy Tony Hawk's Proving Ground Logo

Tony Hawk's Proving Ground was the final Tony Hawk game I worked on at Neversoft. While working on the project during its early stages, my tasks covered improving the animation system, integrating my container system into the codebase, creating new AI behaviors, and designing an object system for a large number of entities and multithreaded processing.

Last Updated ( Friday, 12 December 2008 06:45 )
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Tony Hawk's Project 8 Print E-mail
  
Monday, 08 December 2008 09:09

Tony Hawk's Project 8 Logo

Tony Hawk's Project 8 was the eighth game in the Tony Hawk series and my second project at Neversoft. It was their first game developed with full focus on the next generation consoles and was the first Tony Hawk game to feature sophisticated AI. My work foccused on the following tasks:

Last Updated ( Monday, 26 January 2009 02:57 )
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GUN Print E-mail
  
Monday, 08 December 2008 08:50

 GUN Logo

GUN is a third person shooter set in the Wild West released for PlayStation 2, XBOX, Gamecube, and XBOX 360. It was my first project at Neversoft, and I worked on the artificial intelligence. With the ambition to create a living, streaming world alongside almost twenty core missions with their own custom features, the AI needed to be very flexible. The following list contains some of the supported AI system features:

Last Updated ( Friday, 12 December 2008 06:49 )
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Conquered Kingdoms Print E-mail
  
Monday, 08 December 2008 06:19
Conquered Kingdoms Logo

Conquered Kingdoms was my freshman project at DigiPen (2000/2001). It is a medieval turn-based straegy game. The basic concept is to rule your own kingdom and manage its resorces, keep its people happy, and build up a military. Then you must defeat all of the other kindoms in the land to win. It can have up to eight simultaneous players (human or humputer). Multiple players must take turns on the same computer (it is not playable over a network). I worked mostly on the programming side of the games development and I ended up doing a lot of the technical design and management during the second half of the year.

Last Updated ( Wednesday, 11 February 2009 07:10 )
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Mall Monster Print E-mail
  
Monday, 08 December 2008 06:47
Mall Monster Logo
 

Mall Monster was my sophomore project at DigiPen (2001/2002). You play as a young child trapped in a mall at night with a monster,  and must escape without being caught. I was the head of technical design, helped come up with the game concept, worked on 2D art, and worked on sound effects.

Last Updated ( Wednesday, 11 February 2009 07:11 )
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