Kisses

December 08, 2008

Kisses LogoKisses was my senior project at DigiPen (2003/2004). It is a 3D social simulation. The game takes place in a small village where the player and other residents attempt to survive in the harsh climate while maintaining as many friendships as possible.

 

Kisses was accepted as one of the ten open category finalists of the 2005 Independent Games Festival.



Fight Zone

February 11, 2009

Fight Zone LogoFight Zone was my junior project at DigiPen (2002/2003). It is a 3D, arena based, first person shooter. The game takes place in the future, and players take control of gladiators fighting for sport in a death match setting. The hook is that at the beginning of each match, the player can distribute points into different abilities or their character's armor parts. This allows for an extremely large set of different character types that can enter the battle.



Mall Monster

December 08, 2008

Mall Monster LogoMall Monster was my sophomore project at DigiPen (2001/2002). You play as a young child trapped in a mall at night with a monster,  and must escape without being caught. I was the head of technical design, helped come up with the game concept, worked on 2D art, and worked on sound effects.

 

Mall Monster was featured in the January 2003 issue of Nintendo Power, was accepted as one of the ten Student Showcase Finalists at the 2003 Independent Games Festival, and was shown on TechTV's (now G4) The Screen Savers.



Conquered Kingdoms

December 08, 2008

Conquered Kingdoms was my freshman project at DigiPen (2000/2001). It is a medieval turn-based straegy game. The basic concept is to rule your own kingdom and manage its resorces, keep its people happy, and build up a military. Then you must defeat all of the other kindoms in the land to win. It can have up to eight simultaneous players (human or humputer). Multiple players must take turns on the same computer (it is not playable over a network). I worked mostly on the programming side of the games development and I ended up doing a lot of the technical design and management during the second half of the year.