| DreamWorks Super Star Kartz |
|
|
| Sunday, 06 November 2011 17:25 | |||
|
This was my final project at High Impact and the first game we shipped on our new and improved cross platform engine. It was the melding of the old PSP engine and the Spyborgs engine. It was built to support a wide range of consoles and allow for fast development and iteration time. We shipped the game on Xbox360, PS3, Wii, and 3DS in a tight eight month project cycle with a fairly junior team that ramped up from two people to about twenty people during the the eight months. While the game might not be ground breaking, I am very proud of the acheivement and believe we pushed the limits of how efficiently a motivated team can build a shippable product.
|
|||
| Last Updated ( Monday, 07 November 2011 06:28 ) | |||







